More of the Web: The deep web

Deep Web

noun

noun: Deep Web

The part of the World Wide Web that is not discoverable by means of standard search engines, including password-protected or dynamic pages and encrypted networks.

“the biggest weakness of the Deep Web is also its greatest strength: it’s really hard to find anything”

https://en.oxforddictionaries.com/definition/Deep_Web

 

As given in the definition above, the deep web is the part of the internet that is not discoverable by regular search engines. The pages are unlisted and or encrypted, specific data on the deep web is a needle in the haystack unless you know the exact place to find it. It is not monitored and is most of the internet.

Though the Dark web is infamous for its drugs and trafficking, the dark web is a small part of the Deep web. In itself the Deep web mainly consists of unlisted content, such as paying service details, members-only sites etc. They are things you wouldn’t be able to access without a passcode or a decryption method, or things just not simply listed and lost in the web of the internet.

But you don’t want to hear about that much do you?

Yes, I’ll tell you about the Dark web, but not what you might think. Continue reading

Advertisements

PLEASE DO PLAY IN THE MUD:Multi-User Dungeons

Before World of Warcraft, League of Legends and Runescape there was MUD.
MUD or Multi-User Dungeons is a multiplayer real-time virtual world and probably the origin of the MMORPG’s AKA Massively Multiplayer Online Role-Playing Games’ we know now.
Like a lot of MMORPGs’ now, original MUDs implement a role playing game set in a fantasy world populated by fictional races and monsters, player vs player, have ‘non playing characters’ aka NPC and have interactive stories. Only unlike the good or bad graphics of today, MUD is entirely in text.
Many MUD’s were fashioned around the famous Dungeon and Dragons series of games.

Dungeon and Dragons is originally a role playing table top (or board) game. It allows you to take the role of a character and experience adventures in a fantasy world. The rules are set in written and each action of players decides how the story continues. There is a Dungeon master who plays as a god like character and ensures that the game progresses as the rules decide.

Find out more at the official D&D website

Many MUD’s hence also function this way.
bgti
Before the term MMORPG was coined MMORPG’s were just called graphic MUDs.
The first widely used adventure game MUD would be Will Crowther’s ‘Colossal Cave Adventure’ AKA just ‘Adventure’. Created in 1975 for the PDP-10 mainframe, this came comprised many of Dungeon and Dragon’s game play features including a computer controlled Dungeon master. Adventure has the player’s character explore a mysterious cave that is rumoured to be filled with treasure and gold. To explore the cave, the player has to type in one- or two-word commands to move their character through the cave, interact with objects in the cave and other actions. Continue reading

The history of Emoticons

History of the Emoticon

🙂 The emoticon as we know today is much further than the basic symbols created by text.

These symbols, which seem to be just what we need to make up for the lack of facial expression in text for many people, have a long but quite fun history.

The first recorded use of the emoticon : – ) and : – ( online is in a text posted on the Carnegie Mellon University computer science general board on 19 September 1982 by computer scientist Scott E Fahlman.

19-Sep-82 11:44    Scott E  Fahlman             🙂

From: Scott E  Fahlman <Fahlman at Cmu-20c>

 

I propose that the following character sequence for joke markers:

 

: – )

 

Read it sideways.  Actually, it is probably more economical to mark

things that are NOT jokes, given current trends.  For this, use

 

: – (

 

However things go further back much before online communication

The original form on quick texting Morse code, had its own version of emoticons if you could call it that.

In the “The National Telegraphic Review and Operators’ Guide”, first published in 1857; the number 73 meant “my love to you”

In 1859, the Western Union Company set up the standard “92 Code.” Continue reading

THE ANONYMOUS THREAT

“I DID NOT KNOW HIM..”

fb-logo“I was thirteen and new to Facebook. My friend had uploaded a photo of my birthday cake and had tagged me with a caption saying that it was from my birthday party. One day I got a message on Facebook from an unknown person along with that picture saying “party mein kyun nahi bulaya mujhe?” (Why didn’t you invite me to the party?). Continue reading

MY TRYST WITH THE WEB

15139236_1177244715702878_927849687_n_edited

I touched my first computer when I was 3 years old (I broke that an hour later). I remember spending time in my own secluded world playing games, watching videos and creating my own stories using the fancy tools on it. I remember fighting dragons while killing demons and racing bikers with chains. Back then the internet took a long time to connect and it didn’t even work most of the time. I crossed my fingers as the ‘connecting’ sign appeared and cheered when it connected. The internet was slow, but I remember searching google for pictures of my favourite fictional characters so I can print them out.

The internet has changed a lot since then. I learnt about the world around me and met people from countries and cities I’ve never been to. I learnt how there are many more like me; that I am far from unique, and also how comforting that knowledge is.

I still play games and fight dragons but with much more detailed graphics

The internet doesn’t close you off from the world as it might seem. It opens your eyes and lets you know more about yourself, if you know where to look.

The internet has become a really scary place over the years, and also the most beautiful place there is, if it can be called one.

In the end, I am happy I touched that desktop, a bit sad I broke it though.

-ANUSHA CHATTOPADHYAY